These were a variety of VFX I had the pleasure of making for Phantom Abyss under the direction of Motze Asher. These were made in Unreal 4.2x-4.27 between 2020-2022. It was probably the biggest challenge I faced while working on the game as I had basically zero Niagara experience before being hired. I would spend most of my free time learning and experimenting and am pretty happy with the results I got. A huge thank you to Motze at WIBY for the direction, and my friend James Hill for all the technical support and tips and tricks for Niagara.
Level Portal
Entry Portal
God Awakening
Player Shield
Player Teleport
Ghosts
Hunter
Mason
Seer
Hunter Awakening
Mason Awakening
Seer Awakening
Mines
Defender
Seer Power
Switch FX
God Capture Ring
Power Shrine FX
Hidden Paths
Lava Assets
Water Assets
Orb Relic FX (Unfortunately cut for time)