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Phantom Abyss VFX

These were a variety of VFX I had the pleasure of making for Phantom Abyss under the direction of Motze Asher. These were made in Unreal 4.2x-4.27 between 2020-2022. 
It was probably the biggest challenge I faced while working on the game as I had basically zero Niagara experience before being hired. I would spend most of my free time learning and experimenting and am pretty happy with the results I got. 
A huge thank you to Motze at WIBY for the direction, and my friend James Hill for all the technical support and tips and tricks for Niagara.

Level Portal

Entry Portal

God Awakening

Player Shield

Player Teleport

Ghosts

Hunter

Mason

Seer

Hunter Awakening

Mason Awakening

Seer Awakening

Mines

Defender

Seer Power

Switch FX

God Capture Ring

Power Shrine FX

Hidden Paths

Lava Assets

Water Assets

Orb Relic FX (Unfortunately cut for time)