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Phantom Abyss Whips

I had the pleasure of creating the players primary tool: The Whip, and all its variations.
I want to thank WIBY for trusting me with this task and letting me go wild with a lot of the designs.
Also wanted to thank my Art Director Motze Asher for all the feedback and helping me push these further than I thought I could.

Assets created 2020-2022
Real-Time in Unreal 4.27